Tyrian: The story

9 10 2009

Tyrian is this awesome game I was addicted to when I was kid. About a year ago, I downloaded Tyrian 2000 from a fan page which looks just like an official page, as it’s been released as freeware.

The game was written completely in Pascal 14 years ago. The engine actually handles sprites, so it’s a piece of impresive work. Even though it’s relatively simple to work with sprites, 14 years ago there was no Sprite class or anything similar. They did a very good job, and it was well received.

Recently, I started writing science fiction. I can’t say if I’m good or not, but I do enjoy it a lot. I previously wrote another story, but I didn’t like it much so I left it. Perhaps I’ll write it again, one day. So far, I have written only a small introduction, a prologue and the first part of chapter one for the next part of Tyrian’s story.

Tyrian

As usual, the text is protected by the Creative Commons Attribution-Non commercial-Share alike license. Should you like the story and/or have any ideas, feel free to email me, at gerardo.galindez@gmail.com


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